Textured Globe Models in SketchUp
One of the things I plan to do with this blog is put up some descriptions and tutorials of how I create my files.
This is something a few people have asked about - texture wrapped globes in SketchUp, just as I used for my ‘Bouncing Google Earth’ model.
As its primary use is for architectural modeling, SketchUp doesn’t have any texture wrap options. So rather than attempt to apply a material to every plane surface of a model sphere by hand (very time consuming!) , the simplest thing to do is use object-based 3d modeling software and import the model in.
The following tutorial uses Anim8or (Freeware, Windows only - sorry) - download from here - much quicker to learn for a task like this than more elaborate software like blender.
The global map image used for texturing needs to be in what’s known as ‘equidistant cylindrical projection’, more commonly called a ‘cylindrical map’. There are hundreds of these across Nasa’s website and elsewhere on the web. For Earth as well as other planets.
In this example I use the January Blue Marble image from here.
Create the Mesh in Anim8or:
- Start Anim8or and go to File -> New.
- Click the ‘Add Sphere’ button.
- Hold down the left mouse button in the main window and drag to create the sphere. Size and position are unimportant at this stage.
- Double click on the sphere to open the Sphere Editor.
- Change the Lon/lat divisions to make the mesh finer or coarser - in the example I created here I used 24 in both directions.
Apply the texture:
- Use the Material drop down menu in the Sphere Editor and highlight – new –
- Select the button to the right of that to bring up the Material Editor.

- Click the button next to diffuse. The Texture Selector will pop up.
- In the Texture Selector chose Load Texture.
- Open the image you want to wrap around the sphere.
- Select your newly added material (under CHECKS) . A picture of the sphere will appear in the Texture Map section of the dialog.
- Click OK in the Texture Selector, then OK in the Material Editor.
Export the model:
- Object -> Export.
- Save as type: 3D Studio (*3ds).
- Save the file to the same directory as your texture - this *very* important - SketchUp won’t find the texture otherwise.
Import into SketchUp:
- Run SketchUp and go to File -> Import.
- Change the file type to 3DS Files (*.3ds) and Open the model you created in Anim8or.
- To remove the black lines simply double click on the model several times, right click and select Soften/Smooth Edges. Move the slider to the right with Soften Coplanar on.
- That’s it! The 3D world model can be resized and scaled in SketchUp just like any other - the texture mapping will stay in place.
Download the Textured Globe SketchUp file.
Posted By James On June 8th, 2007.
Comments: 6
Comments
Comment from Julio Siqueira
Time: July 20, 2007, 12:57 pm
You said:
“Change the Lon/lat divisions to make the mesh finer or coarser - in the example I created here I used 24 in both directions.”
I used this with the sunmap, and the result was not smooth. So I changed to 360 in both directions, and it ended up real nice. But I don’t if it affects the size of the final file, or the processing demand on the computer.
Best,
Julio
________
Comment from Julio Siqueira
Time: July 20, 2007, 12:58 pm
Sorry, just a correction: I don’t *know* if it affects the size of the final file, or the processing demand on the computer.
Comment from James
Time: July 21, 2007, 6:16 pm
Confusingly, I think there’s a bug in anim8or’s lat/lon division settings for spheres. Even though you can enter high values it doesn’t appear to create anything finer than 32 x 16.
To make anything with more divisions you can go to anim8or’s build menu: ‘convert to subdivided’ then ‘convert to mesh’ , which will double the divisions in both directions.
But yes, increasing these will directly affect file size and the processing demands in SketchUp and Google Earth. A 128 x 128 would probably make Google Earth die ![]()
Comment from ben
Time: April 11, 2008, 6:00 am
hello! this is great! thank you very much for making this. do you mind if i use it in a sketch up figure ? is that what it is for? thanks!
-ben
Pingback from Creating a textured sphere in Google SketchUp « Jim 2.0’s Blog
Time: April 11, 2008, 5:38 pm
[...] I found an tutorial written by James of barnabu.co.uk with instructions of how to use the freeware Anim8or to create and map a sphere then import that [...]
Comment from peter
Time: May 8, 2008, 6:19 am
how do you convert an an8 animation to a avi video clip ?
can it be done without using fraps screen recorder ?
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