Posts Tagged ‘Flight Simulator’

GE API Page and Polygon Editor

June 12th, 2008 1 comment

I’ve added a new page (in the menu on the left) to index my GE browser Plug-in projects, with three more examples to go alongside the flight simulator game and bounce! animation.

Delving into the API…

  • A basic Polygon Editor. Something I plan to develop further. Use draggable pushpins to rotate, re-size and locate a single, regular polygon or circle anywhere on the globe, then export the result as a KML file. An info panel populates with values for circumference, area, radius and bearing in real time.

And a couple hooking into some of my pre-existing KML files:

  • Mouseover Flight Route Maps for three European low-cost airlines: Easyjet, Ryanair and Wizzair. The information in these is several months out of date so don’t rely on it being accurate.
  • A view based Hertszprung-Russell Diagram – a scatter plot of stars’ luminosity vs colour – for Sky mode (obviously). Which includes 3000 nearby stars from the Hipparcos catalogue. Built around an unusual KML hack, which I’ll write about another time.

Google Earth Browser, Mini Flight Sim

June 4th, 2008 18 comments

Screenshot from Google Earth Browser Plugin Flight Sim Game

This is a miniature, arcade-type flight simulator which runs inside the Google Earth browser plug-in. Based around a much modified version of the Google Milktruck(!) demo.

The plane hugs the terrain, and the gas pedal is permanently down. Just use Left and Right cursor keys control it.

Click the following link to play.   Enjoy!

Mini Flight Sim

Note, the Google Earth Plug-in currently works in these web browsers and operating systems:

  • Windows: IE 6.0+, IE 7.0+, Firefox 2.0x-3, Netscape 7.1+, Mozilla 1.4+, Flock 1.0+
  • Mac OS X (Intel and PowerPC): Safari

Further Details:

  • The airplane starts by buzzing the Googleplex.
  • 3D buildings are on.
  • Type any address in the location box to teleport elsewhere.
  • The small window size is an attempt to keep on top of new terrain loading in.
  • The plane is my own lightweight (60kB) 3D model of a Hawk training jet as used by the UK’s RAF air display team the Red Arrows.
  • If you fly off the top of a mountain the plane might disappear briefly. This is a GE/model altitude display limitation – kicks in at a couple of hundred metres above ground.
  • It sucks up internet bandwidth like there’s no tomorrow, so don’t forget too close the page after you’ve finished with it!