Keeping with the theme of clouds and textured globes, I though it would be interesting to create an accurately textured skydome model for SketchUp. This uses a ‘sky’ panorama painted onto the inside of a large hemisphere – a quick way to fake a 360 degree backdrop for 3D models.
SketchUp Skydome (400kB)
This is a short video produced in SketchUp , demonstrating how the Skydome looks in combination with my Turning Torso Model. Notice the subtle use of 3D Text at the end. 🙂
Same difficulty applies to texturing skydomes in SketchUp as spheres, so I did the simple thing again and imported a pre-textured model in, using a similar method to the anim8or imported globe.
The cloud image comes from this panoramic photography website: Philo’s Sky Collection. Kudos to Philo for making these great images available for download.
The model’s current texture can by replaced with any of the other sky panoramas from Philo’s website. To do this:
- Download one of the ‘equirectangular corrected images’.
- Open the SketchUp Skydome model and click on the paint bucket tool.
- Double click on the current cloud ‘material’ to open the Edit tab.
- Replace the texture by clicking on the ‘load material’ icon and opening the new image.
- Break open the proportions lock and re-enter 0.0254m and 0.0508m as the horizontal and vertical measurements.
- Close the Materials Window.
If you use sky panoramas from other websites, such as the 2 sites listed below, you’ll probably need to use different values for the texture’s measurements. 0.00254m for both vertical and horizontal works with most images.